Day One: 7th
February (continued)
Opening Ceremony
The most exciting thing here happened before the ceremony
had even begun – someone ran in with a picture of a hulking new Daemon model
(it looked like there was a Marine next to it to show scale, but on second
viewing this turned out to be a Contemptor Dreadnought), excitedly proclaiming
that it was Samus. Watch out! Samus is
the man sitting beside you. This was confirmed to be true before the
Weekender was over.
Tony Cottrell of Forge World started things moving as chair
of the seminar, and he would act reliably as the compere for a lot of the
events over the Weekender. Really, this was just a rundown of the hotel’s
layout. I didn’t pay much attention as I knew I’d be in the seminar room for
most of the event. I assume that many people prioritised gaming or autograph
collecting, considering the mass exodus as soon as the opening ceremony closed
– but I guess seminar one wasn’t the sexiest thing in the world.
Forge World Horus
Heresy Book Four: Conquest
The speakers here were Alan Bligh and his “beautiful
assistant” Andy Hoare. Since most people in attendance had bought the book
already, there was a quick run-through of the ‘Conquest’ powerpoint. The
highlight was seeing the legendary ‘timeline’ slide, which has been
much-distributed on the web, but is always fun to see. I had a bit of a shock
when I considered how close the end of Tallarn is to the beginning of the Siege
of Terra; I guess most of Perturabo and the IV Legion’s story arc leading up to
the finale has now been told.
The tone here was a fairly measured explanation of what
they’d set out to achieve for ‘Conquest’ and while I feel that book’s a bit
disappointing compared to the other three, I do think they met their stated
goals – though apparently they did not anticipate the Legion Relics to “set the
internet on fire”. Apparently conquistadors were a primary inspiration for the
Solar Auxilia in their methods, if not necessarily their look. A&A also
drew inspiration from the idea of Rogue Trader – the character type, and the
classic game, as the Solar Auxilia are really not meant to feel like vanilla
Imperial Army, and have a bit more of an exotic feel. (Sadly, I think they
ended up looking incredibly uniform
and vanilla; if any troop type needed a shitload of bells and whistles added to
them, it’s the rather drab Solar Auxilia.)
They talked about the Knights army list, which I found the
highlight of ‘Conquest’s rather dry rules section, and how they wanted to show
how different Knights are to the Imperial norm – but that they could also be a
coherent force, not just towering mega-engines to provide support. That in
fact, this was a more appropriate way to field them in some ways, considering
the Knight Houses tend to an isolationist nature.
Q&A
Q: What made you decide to turn the Legio Tempestus traitor?
They’ve been loyalists elsewhere (‘Mechanicum’).
A: Tempestus have always been traitors, in fact, some of the
earliest fluff about Chaos Titans describes the corrupted Tzeentchian Tempestus
engines at the Siege of Terra. It was an interesting challenge to expand on
their background though, and they’ve generally tried to make the fluff
non-absolute so if you want to field Traitor members of a Loyal faction (or vice
versa) or field members of a faction supposedly wiped out, you can do that.
On that note, towards the end of the FW Heresy books, rules
and fluff for corrupted Chaos Knights and Titans will start to come in, along
with models. That won’t be for a while, though there are some new Knights on
the way, including some which are “more Chaotic” coming in the next few months.
Q: Dorn’s chainsword is ‘unwieldy’? What the heck?
A: Alan: It’s very big. (big laugh) It’s very, very big.
(Conference room goes fucking nuts with hilarity, I unconsciously check for the
exits)
Q: Can we expect a more straightforward non-Auxilia Imperial
Army list at any point?
A: Yes, eventually, there will be more on the way for
Imperial players who want something other than Solar Auxilia or Legion armies.
The ‘Imperial Army’ It may end up being a lot of smaller lists in future books
– the Imperium is so wide-ranging and non-standardised that getting them all
into one book might be difficult.
Q: Any chance of a return to the Rogue Trader-era stuff of
humans/Imperial Army using Rhino and Land Raider tanks?
A: Maybe. Tony jumped in here and explained this historic
rule was due to the fact GW’s resources were limited back in the Rogue Trader
days, so they could only make a few different tanks and they had to adapt the
fluff accordingly.
Q: Will there be a GW Heresy-era Space Marine box in plastic
rather than resin?
A: (Tony) There are options in the future for Heresy-era stuff
if we see it as appropriate, but that it may have too focused an appeal to be
viable. (I was not optimistic at the tone of his answer. I love those Forge
World models but I kind of hate working with resin.)
Apparently Alan and the Forge World writers get very
frequent requests for new campaign structures, which might explain why there
has been a new one in every book so far; I inferred from this seminar this will
probably be the case for most of the Forge World books to come. Kind of a
bummer for me as I find them the most uninteresting part of the books, but I’m
sure some people are happy about it.
Alan is very interested in exploring not just the how but
“the why” of the Traitors’ betrayal. We can expect to see more on divisions
within the Traitors’ ranks as many of their warriors may resent the Emperor and
support an insurrection against him but “didn’t sign on for the horns and the
tentacles”. We may see some more stuff about open conflict within the traitor
forces – and later on, there will be conflict within the Loyalists during the
Scouring.
The War on Tallarn
My first impressions on the panellists here were scribbled
hastily: “Laurie Goulding looks like a young Henry Rollins. John French looks
like he should be on an American sitcom.”
This seminar was heavy on the mechanics of retro-engineering
a 40K setting into 30K. The idea for the Tallarn Horus Heresy stuff began being
floated about 2 and a half years ago. In a lot of the background from the early
90s, written by Rick Priestley, there were tantalising references to the
Heresy. In fact, there were lots of references to Tallarn through 40K’s
history, though not always consistently. (I can relate – in my beloved 2nd
Edition Chaos Codex, Tallarn is mentioned in the Horus Heresy section only as a
victory for the Alpha Legion.) John wanted to try to make the disparate
branches of the fluff work together when possible, so he tried to put as many
factions in as have been noted to have taken part: White Scars, Mechanicum,
Dark Mechanicum, Iron Hands, Imperial Fists, Dark Angels, Knight Houses and
Titan Legions. Some are only alluded to, some play more central roles in his
writing.
As has been widely reported, around ten million tanks were
involved in the year-plus conflict, and a million of them ended up destroyed.
Therefore, John had to make this into a conflict involving more than just the
Imperial Army and Iron Warriors, since their participation alone simply wouldn’t be
enough to reach that number.
The conflict ends up being a colossal game of chicken as everyone
pours more and more resources into the planet. The stakes are too high for
either side to give up; all they can do is escalate.
The key difference from Isstvan’s virus bombing was that
there was no ignition of the toxic gases, leading to the very different battle
conditions – Alan also noted that the Imperium has a wide and varied armoury,
and this will include more than one type of virus bomb.
There are plans for Forge World to fill in the wider ‘fake
historical’ narrative behind John’s stories. A key element of making these more
engaging and believable is having commanders – even Primarchs – on both sides
making mistakes. John had an idea while writing his books that eventually, Alan
and his team would need to go in and write a lot of background for it, so he
wanted to help them out by adding an element of plausibility. That’s not
completely possible, since canonically this is the largest tank battle in human
history, but he did research noted historical tank battles for inspiration. For
example, Kursk, which he described as the largest recorded tank battle of the
20th century, involving 5000 Russian tanks versus 2000 German tanks
– it’s very difficult to conceive of increasing that scale to involve ten
million tanks (and last over a year, off and on). Knowing that the Forge World
books are so good at covering the ‘wide angle’ background (hell, he’s helped
write a bunch of it himself) John wanted to start by taking a much more
focused, ground-level view of the battle – hence ‘Tallarn: Executioner’ with
its story following just one tank squadron. With ‘Tallarn: Ironclad’ he took a
different approach, describing it as “the secret history of Tallarn” – more
mysterious, kind of a Heresy equivalent to the breaking of the Enigma code.
Originally, Tallarn was set to be just one novella – John is
glad they let him expand on it. Chronologically, the story of the battle ends
with ‘Ironclad’, which begins with the Third Battle for the Sightless Warren, and
the audio drama CD ‘Iron Corpses/The Eagle’s Talon’ fills in some of the blanks
between ‘Ironclad’ and ‘Executioner’. John hopes to write at least one more
Tallarn story, dealing with why the
Loyalist reinforcements began to arrive. (The timeline in ‘Tallarn:
Executioner’ says that a distress call was sent by a surviving Astropath found
under the Sapphire City, but I guess John implied there was more to the story
than that.) Deliberately, some loose ends have been left in an ambiguous state,
possibly to be picked up later, possibly not – unanswered questions make it
feel more real. John likes the gaps in the background – vague hints and “people
just don’t know” shrugs can be more interesting than hard facts.
Q&A
Q: Could we see a return of Warhammer Epic-scale rules to
deal with the colossal tank battles of Tallarn?
A: The focus of the Forge World Tallarn book will probably
be on terrain rules for the unique conditions on Tallarn – a change in scale is
very unlikely.
Q: In ‘Desert Raiders’, didn’t it say that the inhabitants
of Tallarn abandoned their ruined world and then found the desert world they
ultimately settled?
A: John said he hadn’t read ‘Desert Raiders’, but rather
drew from the extensive collection of background in rulebooks, codexes and even
the backs of old model boxes. (Sounds like ‘Desert Raiders’ might be the
non-canonical one here.)
Q: Was it challenging working out what happened to the other
nine million tanks?
A: Yes! It’s a logistical nightmare for the Iron Warriors to
withdraw their surviving forces when they retreat. Actually it takes a great
deal of time for both sides to organise themselves – but time isn’t necessarily
something they have a lot of.
Q: Will we see more stuff about the void war around Tallarn?
A: A bit, but possibly less than you would like. John loves
writing void war but the focus really had to be more on the ground combat for
this story – everyone is jostling around in orbit or near orbit, but it’s more
to get troops on to the surface than to gain void superiority. There is,
however, a Sons of Horus character in ‘Ironclad’ who is essentially a Space
Marine fighter pilot – John described it as “a really butch version of ‘Top
Gun’”, leading one wag to shout out “Imagine the volleyball scene!”
If you're a novella hater, don't worry. The Tallarn stuff is going to eventually become available as
part of the numbered Heresy series, just like everything else.
Flesh and Steel: The
Solar Auxila and the Mechanicum
This began with a preview of some of the forthcoming models
for both of these army types. There’s a Solar Auxilia command squad coming
soon, which kind of looks exactly as you’d expect, though the Strategos
miniature has what can only be described as a ‘battlefield typewriter’.
For the Mechanicum there’s more varied stuff on the way. A
Magos Enginseer model is on the way (I remember liking the look of it, but not
what it looked like, sorry). Also the weird jellyfish/Matrix monsters, the Scyllax
automata. They were explained as being similar to Space Marine Destroyer Squads
– using similar ‘banned’ rad-weapons, but they have almost no organic
components, so their own safety matters even
less than with Destroyers. These looked really cool, and increased my
feeling that all the sculptors in Forge World have the most fun with the
Mechanicum stuff. For those who are fans of the Castellax Battle-Automata,
something similar but bigger (I think) is on the way – the Thanatar-Calix,
which I found to be very ‘Fallout’-looking, with a really 50s sci-fi design –
fun.
The Mechanicum Ordinatus machine, only showing up in CAD
design drawings, got the best reaction of the day – I was a little mystified by
this, as I thought it looked really dumb. It looked like two vaguely
Chimera-like chassis in tandem, with a really giant ray-gun type thing mounted
on the rearmost track unit. Anyway, everyone went fucking nuts, and it’s
supposedly going to be a huge kit, so it’ll sell a lot, but probably not to me
(this time).
Alan, along with designers Mark and Edgar, talked a lot
about the appeal of the Mechanicum – though there was some Solar Auxilia talk,
particularly about the cool-looking Ogryn Charonite models, as well as the
rules and background. Really though the enthusiasm came through more obviously
when they were talking about the craziness of the Mech and the Dark Mech. Mark
in particular said he was really inspired by the classic John Blanche artwork
which features some of the “craziest, fucked-up stuff” they really want to
capture when making the Mech models.
Alan had a few things to say which really stuck with me –
firstly, that the Mechanicum are far more advanced than they let on most of the
time. (Ominous!) And also, that the Mechanicum are much less unified than the
Space Marine Legions are. There are so many different and varying
interpretations of what the Mechanicum ‘is’. While customisation choices for Space
Marine armies in the Heresy are relatively constrained, in a way, the Mechanicum
is an ‘anything goes’ army. That’s going to become ever-more apparent with the
Dark Mechanicum as, towards the end of the Heresy, they start experimenting
with shortcuts not available to the Loyalists when swelling the ranks of their
armies – ie, using daemon-infused technology.
Q&A
For those waiting for an exploration of the more esoteric
Heresy-era Adeptus Mechanicus cults in 40K, it probably won’t happen, as they
don’t really exist in a notable form in 30K. (Names of cults were named, but
went over my head – sorry.)
It’s not likely there will be skitarii models in the
foreseeable future. Though they’ve been featured prominently in the novels, the
tone of Alan and the designers was that they saw thallaxi and tech-thralls as
the primary Heresy-era troop choice for the Mechanicum – so perhaps expect to
see more of those in the novels from now on.
Myrmidon weapon packs are on the way soon.
Considering the often close relationship between the Iron
Warriors and Mechanicum, there have been some discussions of crossover within
their lists. As we know, Perturabo eventually builds a unit of robot bodyguards
as he doesn’t trust his own men to protect him – along with the Heretek
experiments the IV get into later, this may provide some Astartes/Mechanicum
crossover.
Alan did want to explore the Raven Guard’s esoteric tech-use
in ‘Extermination’, but there wasn’t room. The rules/background was written,
and it will be in a later book.
Everyone is really looking forward to getting their teeth
into rules and models for the Dark Mechanicum – “They will get scary.” On the
Loyalist side, they may not have the warp-reliant stuff, but they will
experiment with dark, historical (pre-Unity? Pre-Old Night?) tech which is just
as dangerous in its own way.
There will be Mechanicum transfer sheets on the way – in
fact, there will hopefully be a lot more transfers in general in the coming
months, as FW have just hired someone to work full-time on decals. “Jes
Goodwin’s daughter, funnily enough.” I don’t know if that was a joke or not,
but if it means I get Alpha Legion transfers sooner, then cool.
Fabricator-General Kelbor-Hal will get rules and ultimately
a model. Hopefully a book – or at least a book section – about the Civil War on
Mars will show up somewhere within the next 4 FW book releases.
There are ideas for Mechanicum flyers being floated (hah!)
but you may not see the exact flyer described in ‘Garro: Shield Of Lies’
anytime soon.
Next update I'll be discussing the last seminars of the day, and the 'Meet the Creators' session which followed.
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